Ben Kuchera
Ars Technica
Video and excerpt:
“There’s a lot more to it than simply having a good idea, sticking it to the man, and then collecting an award at the Game Developers Conference. Which is why the time-lapse video that shows 48 hours of game development of an indie title called Retro/Grade has been making the rounds on the blogs: it shows the dim, monotonous reality of indie development.”
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